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Chapter 7

The Development of Online Courses

Dean Caplan
Bow Valley College

Introduction

In the ideal world, instructional media developers—those who will actually create the planned instructional materials with which the student will interact—are included in the course development process from the beginning, to consult with and advise course team members on development-related topics as they arise. Then, on receiving a detailed design document from the subject matter expert or instructor, developers will set to work, assured that

•   the instructional designs of the learning materials are stable because they have been based firmly on sound, proven learning theories;

•   these instructional designs will meet the institution's identified and articulated internal and external standards for quality, usability, and interoperability;

•   appropriate media have been selected to meet these standards;

•   the technologies selected for course delivery are not superfluous—rather, the course design will exploit the unique characteristics of the selected media in engaging and supporting both learners and teachers (such characteristics may include accessibility of content, multimedia, hyperlinking, multiple or global perspectives, ease of revision, accommodation of many forms of interaction, etc.); and

•   the designs are practical and can be developed in a cost-effective and timely way.

Of course, most of us do not have the luxury of working in an ideal world. There's a good chance that a very thick file has just landed on your desk(top), and you're not sure where to start! The first part of this chapter discusses the infrastructures that must be in place to support the development of course materials. The second part considers the key roles on a course production team, a few instructional development models, and some technical issues in the process of developing an online course.

What Must Be in Place before
Development Can Occur

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Computer-mediated distance education is becoming ubiquitous and is being demanded more and more by students. However, despite what some might believe, Internet-based instruction is by no means the “magic bullet” that automatically guarantees a rich learning environment. Although research continues to confirm that there is no significant difference among student outcomes based on mode of course delivery (Russell, 1999), we must keep in mind that Web-based distance education technology and pedagogy is still very much in its infancy. Hence, those of us working in Internet-based instruction are blazing new trails in developing the essential elements and processes that will lead to high-quality, active, online learning environments.

It is generally agreed that the World Wide Web is a compelling, resource-rich, multimedia environment with great potential to serve large numbers of widely dispersed students at relatively low cost. Although many educational institutions have undertaken strategic planning for the systematic implementation of Web-based distance education, not all have succeeded. An institutional model that is distinct from the traditional instructional-planning model, and that supports the design, development, and implementation of high-quality instruction on the Internet, is a fundamental requirement for gaining support for Web-based instruction from faculty, administrators, and students. Each of these stakeholder groups has to be assured that Web-based instruction is a viable means of delivering courses and programs, and accommodating student needs. To create those assurances, the Web-based instruction model that is to be implemented must deal with some fundamental issues that may have never been addressed before.

Definition of an Online Course

What does it mean for a course to be considered “online”? Since the Web-based delivery option is new to many institutions, there is no standard, accepted definition of what constitutes an online course. An examination of Internet-based courses currently offered reveals two basic categories, with a large middle ground: courses that are primarily text based (the text being delivered either online or by mailed hard copy), with computer-mediated enhancements; and courses that are designed specifically for the distributed Internet setting, and that merge several smaller educational components into a single course of study.

To date, the majority of distance-education courses found on the Web are of the former type, involving text that has merely been converted to electronic form and placed on a Web site for students to read, or, more likely, to print and then read. The advantages of this method of delivery include getting the materials to the student almost immediately and circumventing postal delays; facilitating easy searching and manipulation of the text by the student; cutting the costs of publishing and shipping; and increasing the ease of development (often using a course template), updating, and revision. In addition, the communications capability of the Internet allows for a variety of forms of student-student; student-content, and student-teacher interaction, which can be used to augment the students' independent interaction with the printed course contents. An example of a text-based, template-produced online course can be seen at http://eclass.athabascau.ca/eclass/Demoec.nsf (Athabasca University, 2002a).

The loudest criticisms of this type of course are that it does not make any use of the multi-modal, computer-mediated instructional means that are available, and that the printing costs are downloaded onto the student. Another criticism is that these text-based online courses are often supplemented with electronic interactive tools, such as discussion forums and chats, that are implemented as “extras” or afterthoughts to the course—their pedagogical value is often artificial and suspect.

As online course development evolves, the type of course at the other end of the online course spectrum is gaining popularity. These courses take advantage of the strengths of the Internet as a teaching and learning environment; that is, its open, distributed, dynamic, globally accessible, filtered, interactive, and archival nature (Elliot & McGreal, 2002).

In this type of online course, all course materials and activities are Internet based. Although text can still play a part in instruction, it appears in short, concise “chunks”; the instruction is also distributed among other multimedia components. These online components, which are becoming known as learning objects, include text; electronic mail, discussion boards, chat utilities, voice over Internet protocol, and instant messaging; synchronous audio; video clips; interactive activities, simulations, and games; self-grading exercises, quizzes, and examinations; and Web sites.

Building an entire course of study around these learning objects can satisfy both immediate learning needs, as in a knowledge-based or skills-based course, and current and future learning needs that are not course based (Longmire, 2000). To date, finding an exemplary course built entirely around learning objects is difficult; however, Web sites such as National Geographic's children's site (http://www.nationalgeographic.com
/kids
) and the British Broadcasting Corporation's history site (http://www
.bbc.co.uk/history/multimedia_zone/
) show the beginnings of how multi-media objects can be used online to promote learning in a subject area.

The type of online course you are planning to develop might fall into one of the two categories above, or it might fit somewhere in between, and it might contain any combination of the above learning objects. However, regardless of how you define your online instructional materials, your course should contain certain administrative documents to help instructors organize and prepare, and to help orient students, especially if they are new to online learning. These documents could include

•   a personalized letter of welcome for each new student.

•   general information about online learning, technology requirements, and the resources available to students for technical help and for obtaining the proper software and Internet services required for the course.

•   information about how to access the course on the Web, and how to navigate it it successfully.

•   student log-in and password information for course Web site.

•   rules, procedures, and help for use of the interactive tools.

•   a course syllabus—preferably on public pages so that prospective students can see what they are getting into in advance—including instructor or tutor contact information; a course overview; a course schedule; a list of required text and materials (if applicable); clearly defined academic and computer skills prerequisites; clear communication about expectations; instructions about activities, assignments, and deadlines; faculty contact information and office hours; and student support contact information.

•   administrative regulations, including guidelines on plagiarism, privacy, academic appeal procedures, library facilities, and access to counseling and advisory services

Faculty Buy-in

The World Wide Web was unveiled in 1992, and only in the past few years has it begun to be accepted as a workable vehicle for the delivery of instruction. Consequently, many faculty working in post-secondary educational institutions were not hired with the expectation that they would employ educational technology in their teaching. This new mode of learning is also redefining teaching. Access to new cohorts of students and to new media makes it possible, sometimes necessary, to teach in new, innovative ways.

Some faculty will take to these new methods immediately; others will be unsure if they have, or even want, the technical abilities to develop an online course. The importance of the degree to which faculty feel that they are receiving encouragement and solid support in all areas of online development should not be underestimated. Administrators can initiate certain policies designed to encourage and support faculty acceptance of online teaching. Faculty should be reassured that they are not about to lose their jobs to technology, but rather that they can expand the ways they do their jobs by employing technology. Finally, it is crucial that undertaking the considerable personal effort and risk to develop courses and teach online is adequately rewarded, especially within the merit award and promotion processes associated with performance reviews.

Focus on Sound Pedagogy

Any given instructional strategy can be supported by a number of contrasting technologies (old and new), just as any given technology might support different instructional strategies. But for any given instructional strategy, some technologies are better than others: Better to turn a screw with a screwdriver than a hammer—a dime may also do the trick, but a screwdriver is usually better. (Chickering & Ehrmann, 1996)

Faculty concerns about using new teaching methods and media often center on pedagogy. Unfortunately, there are many examples to be found of poor pedagogical application in Web-based instruction, often in the form of the text-based online courses described above. The prevalence of such examples is largely the result of the novelty of the notion of online instruction, and of the fact that a critical mass has yet to be achieved, in design and in practice, that proves the value of online learning. One way to address concerns about inferior pedagogy online is to dictate that the same educational standards will apply to the development of instruction for the Internet as to any other delivery medium, such as the classroom.

The American Association of Higher Education's “Seven principles for good practice in undergraduate education” is one such set of standards (Chickering & Gamson, 1987). Originally written for classroom instruction, it was subsequently revised to include online educational practice, and is now widely accepted among post-secondary institutions.

Good practice in undergraduate education:

1.  Encourages contacts between students and faculty.

2.  Develops reciprocity and cooperation among students.

3.  Uses active learning techniques.

4.  Gives prompt feedback.

5.  Emphasizes time on task.

6.  Communicates high expectations.

7.  Respects diverse talents and ways of learning. (p. 3)

Arthur Chickering and Steve Erhmann have recently updated these practice guidelines to illustrate how communications technologies, and especially the Internet, can be used to support these seven “good practices” (see http://www.tltgroup.org/programs/seven.html).

Another set of standards is presented in the Western Interstate Commission for Higher Education's “Principles of Good Practice for Electronically Offered Academic Degree and Certificate Programs” (WICHE, 1999). Some of these principles can be paraphrased as follows.

•   Programs provide for timely and appropriate interaction between students and faculty and among students.

•   The institution's faculty assumes responsibility for and exercises oversight over distance education, ensuring both the rigor of programs and the quality of instruction.

•   The institution provides appropriate faculty support services specifically related to distance education.

•   The institution provides appropriate training for faculty who teach in distance education programs.

•   The institution ensures that students have access to and can effectively use appropriate library resources.

•   The institution provides adequate access to the range of student services appropriate to support the programs, including admissions, financial aid, academic advising, delivery of course materials, and placement and counseling.

Your institution may have its own set of standards. The point, however, is that all instructional endeavors, regardless of their medium of delivery, should be measured equally against an explicitly stated set of criteria.

New Teaching Paradigm

The unique possibilities inherent in Web-based instruction originate, not from the Web itself, but from the instructionally innovative ways in which it may be used. It is helpful to consider the Web not simply as a new medium for distance education delivery, but also as a partnership of a new teaching paradigm and new technology, creating the potential for fundamental changes in how we undertake teaching and learning.

Instructors and other members of the online course development team should strive to create learning environments that exploit the features inherent in computers and the Web, in order to promote active learning that resides in the control of the student, and that can effectively lead to the development of high-order and critical thinking skills. In addition to the AAHE's seven principles, cited above, Fox and Helford (1999) list several more suggestions specific to effective teaching online. They are paraphrased below.

•   Develop tolerance for ambiguity (recognize that there may be no “right” answer to a given question, emphasize cognitive flexibility).

•   Use scaffolding principles (create material that is slightly too difficult for the student, to encourage cognitive “stretch”).

•   Use problems that require students to understand and manipulate course content.

•   Create opportunities for high levels of interaction, both student-student and instructor-student.

•   Integrate formative assessment throughout the course.

Teacher Education Is Critical

One of the WICHE principles of good practice recommends appropriate training for faculty who use technology to teach by distance education. Many of the skills that faculty had honed in face-to-face settings no longer apply online; and some teachers must “unlearn” certain teaching methods as much as they need to learn new ones. For the sake of both teacher and learner, faculty should undergo some training before launching into the online teaching arena.

One way for faculty to become familiar with the skills and resources needed to be successful online teachers is to become online learners. Many institutions advocate that their online teaching faculty initially enroll in an online course that teaches them how to develop online instruction. This strategy often proves invaluable, as teachers experience the same challenges that their students will face: problems with inadequate computer abilities, learning about the variety of interactive tools, and underestimating the amount of time needed to complete the online readings and homework. To be successful in the online course, faculty must not only develop new pedagogical skills, but like their students, they must also gain new administrative and technical skills. The lists below summarize the most crucial of these new skills.

Pedagogical proficiencies

•   Think of the online environment as just a different kind of classroom for interacting with students.

•   Look at other online courses, take some yourself, and ask colleagues if you can access theirs.

•   Be prepared to invest the effort and time necessary to deliver a course online. Exploit technology to help provide students with responses to questions and requests for assistance, as well as timely feedback on assignments and grades.

•   Always remember to weigh how important something is against how much time it takes to transmit and receive it, and to ask whether or not the user can see and hear exactly the way you intended.

•   Be creative in planning how to use technology to teach more effectively. To inform your planning, invest time and effort in gaining a basic understanding of how the technology works (see “Technical skills,” below).

Administrative skills

•   Teaching online often requires more anticipatory effort than teaching in a classroom. Lay out your ground rules right away. Unless you explicitly tell them otherwise, students will want to interact with you right when they need you. Earlier, you were advised to create a course syllabus. The syllabus should include the class rules, and you should make sure that your students read it, so that they are aware of the rules. Then stick to those rules.

•   Find out where your help is, and know when use it. As mentioned in the WICHE principles above, your institution should have various personnel whose job it is to support you; for example, computing helpdesk staff or media development departments. Find out who those people are before you need them, and do not wait to call on them.

Technical skills

•   Determine whether you possess that basic PC skills; for example, at minimum a familiarity with file structure, with opening, copying, saving, and moving files, with creating and managing backup files, with keyboard and mouse functions, with screen and windows features, and with Web browser functions.

•   Determine whether you need to learn new software applications for teaching on the Web, and if so, whether you are willing to learn them, and whether can you do so with external support systems.

•   Determine whether your institution supplies regular training in new software applications.

•   Make certain that you are very comfortable with using e-mail. It will be the most common means of communication with students.

•   Make certain that you understand basic Internet functionality, bandwidth, and connections speed issues. Your computer and computing environment is probably not like the ones that your students are using. At work, you are likely to be using a local area network (LAN), but when you log on using a modem and an older computer, you get a better sense of what your students see and experience.

•   Make certain that you have a basic understanding of how Web browser windows on different types of machines affect the appearance and functionality of your material.

Time and Resource Management

During the semester in which the course is implemented, the instructor's time is frequently taken up with responding to student e-mails, marking homework assignments, and dealing with other interactive components of the class, such as discussion forums and chats. Because of the nature of Web courses, student interaction will be sporadic, and will at times produce a surge of e-mail messages for the instructor to respond to. So, for example, an instructor should expect to receive many e-mail messages at the beginning of the course (students will initially have many questions about online learning), if course material becomes inaccessible as a result of technological problems, and from students experiencing difficulty with submitting assignments. To deal with e-mail messages, instructors can

•   solicit help from a technical assistant (graduate student, teaching assistant, etc.) to respond to course e-mails;

•   create a “frequently asked questions” page, where students can find information typically needed throughout the course;

•   create a protocol in which students must ask questions over the course forum (bulletin board) prior to e-mailing the instructor;

or

•   refer students to a helpdesk contact to handle the inevitable technological obstacles that are inherent in accessing a Web-based course.

It is important that you get your course online, but it is equally important that you plan and design your course completely before it is opened to students, because positive first impressions in this new medium are vital for the success of teachers and learners. Trying to develop course materials while teaching the course can be overwhelming.

Many instructors underestimate the time and assets required to develop, maintain, and offer an online course. Efficient planning and time management are fundamental to the success of the course. Faculty are strongly advised to become familiar with their institution's Web development unit, technical training unit, IT unit, and other supports, and to strike a strong working relationship with those supports.

Rewarding Faculty

A final strategic building block in the success of online course offerings is the institutional development of a process that encourages and inspires faculty to be creative in a Web-based environment. Faculty are often suspicious about technology-based instruction, and hesitant to experiment with it. Setting up supportive systems, as described above, will go a long way toward gaining faculty “buy in.” However, it is often more meaningful for faculty members to know that they will receive recognition for their willingness to engage in innovative online education activities, and that their efforts will reward them with tenure, promotion, salary merit increases, and other tangible benefits.

Online Course Development

Centralizing the Online Development Unit

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Online course development is a complex endeavor, and it is not reasonable to believe that a high calibre online course of instruction can be created by just one or two people. Quality courseware production requires a highly organized, concerted effort from many players.

Centralizing Web development roles into one departmental unit has proved to be beneficial in ensuring that courses are of high quality and meet institutional guidelines. Members of this department may be described as “para-academics,” a role comparable to that of paramedic in medicine. Para-academics are the “first on the scene” of course development; they liaise with the course author or subject matter expert (SME) throughout the authoring process to prevent or remove any instructional barriers that might arise, and they also look after the interests of the institution (e.g., obtaining copyright permissions for images used in the course) and undertake other routine tasks that must be dealt with before a course can be published. Roles in this group include project manager, copy editor, IT expert, HTML coder, media developer, instructional designer, graphic designer, administrative assistant, and, sometimes, copyright officer.

The Course Development Team

The core of an online course development team might comprise as few as five key roles: SME or author, graphic designer, Web developer, programmer, and instructional designer. In larger commercial organizations, it is not uncommon for development teams to be much larger, as the expertise in each of these five roles is subdivided and specialists are employed. However, in non-profit education circles, where budgets are tight, it is more likely that a few people will fulfill hyphenated roles; Web developer-programmer, for example.

There are both advantages and disadvantages to these hyphenates. Although one person who performs multiple roles can perhaps exercise more creative control, their workload may, in essence, double. Hyphenates can also see their capabilities and their output become “watered-down,” as they end up working in areas in which they may not have expertise. The reality is that, in online educational development today, those who already possess strong skills in at least one of the areas described above are considered even more valuable if they also possess the ability and desire to learn new skills in other areas.

It is worth noting that, as the popularity of the Internet continues to increase, software applications and other development tools that are able to combine and automate several development tasks into a single package are constantly being introduced. Macromedia's Flash® application is one example: it allows its users to create script-based interactions without actually writing any programming code, and to export the results in a Web-based format automatically, without having any in-depth knowledge of Web development.

Although the team roles are described and discussed linearly here, each member will work with other team members, often in different combinations and at different stages within the development process.

Subject Matter Expert

SMEs are responsible for ensuring that the content of the online course is an appropriate alternative to the lecture content normally given in a traditional course. In addition, the SME must write the exercises, activities, and examinations needed to reinforce the new learning. It is also essential that SMEs commit to working as an integral part of the team throughout the development process, ensuring that the online course content is easy to access and interesting for the students. Other tasks that SMEs perform include

•   identifying or creating textbooks, readings, and resources;

•   ensuring a pedagogical “match” among the course objectives, content, exercises, examinations, and assignments;

•   identifying materials that require copyright clearance, and providing the instructional designer with the necessary information; and

•   providing other team members with a legible copy of any written material.

Instructional Designer

While there are hundreds of instructional design models, certain generic processes emerge from their common features (Seels & Glasgow, 1998). These processes are described by Seels and Glasgow as follows.

•     Analysis—the process of defining what is to be learned.

•     Design—the process of specifying how learning will occur.

•     Development—the process of authoring and producing the materials.

•     Implementation—the process of installing the instruction in the real world.

•     Evaluation—the process of determining the impact of instruction. (p. 7)

In practical terms, the instructional designer

•   helps to make the SME aware of appropriate pedagogical strategies and options;

•   helps to determine, create, and adapt instructional resources;

•   provides advice on how best to present information;

•   writes statements of learning outcomes;

•   sequences learning outcomes;

•   sequences activities;

•   evaluates instruction;

•   arranges technical production and services;

•   usually acts as project manager;

•   acts as editor; and

•   acts as Web developer.

Web Developer

It is one of the challenges of the Web course designer to help create an atmosphere of confidence in the process in the early stages of development. Web developers should show faculty examples of online materials that illustrate the various kinds of content and interactive options that are available to them. They should then describe to faculty how their courses can be produced using a consistent organizational template that provides students with knowledge of the learning objectives, an outline of the content, assignments, evaluation information, resources, links, a list of requirements, and FAQs. An example of such a template is available at http://teleeducation.nb.ca/content/eastwest/template (TeleEducation, 1997-2003).

Other roles of the Web developer include

•   helping the SME or instructor to use the tools to create the course Web pages, and to maintain the course when complete;

•   helping the instructor or tutor to use the tools needed to make the course interactive, such as e-mail and chat utilities;

•   working with the graphic designer to conceptualize the screens, backgrounds, buttons, window frames, and text elements in the program;

•   creating interactivity, and determining the “look and feel” of the interface; and

•   creating design storyboards.

In a small production group, the Web developer may act as the graphic designer, photographer, and director, and as the editor of video, audio, and animations. In a larger group, the Web developer would consult with other team members for the additional aspects of the program; for example, collaborating with the sound designer on the music, or working with the programmer on functionality issues.

Graphic (Visual) Designer

Visual design for Athabasca University courses, whether print-based or electronic, is driven by the needs of students and academics, and by the content of the course itself. Course materials can be enhanced for distance education by including technical drawings, illustrations, graphics, and photography to interpret course content . . . . Visual design for electronic courses or optional electronic enhancements of print-based courses includes the development and creation of generic or customized templates, navigational icons, icons or images to aid recognition of location within a non-linear presentation of materials, and visuals or graphics to enhance textual content. (Athabasca University, 2002b)

The World Wide Web has turned the Internet into a compelling visual medium; however, in production terms, good visual design and development can often consume the largest amount of time in a project. As the Web allows educational media to rely more and more on visuals, the importance of clear visual design cannot be overstated. The visuals that students, especially those new to online learning, encounter in an online course can often set the tone for their entire learning experience.

As content is being developed, the graphic designer works with the Web developer and the author to create a unique course look, while at the same time integrating the course's functionality into the common institutional template. The use of these common elements provides familiarity for online students and makes it possible for them to take several courses, but to learn how to learn online only once. The graphic designer also ensures that faculty will have continuing support in designing consistent graphical elements when courses are being updated or revised.

For graphic designers, Adobe Photoshop® has been the “must-have” software tool for years. For those developing specifically for online delivery, Photoshop has added an adjunct application, called ImageReady®, that formats images for the Web. Other applications that are becoming more important in the visual designer's stable are those that create vector-based images (as opposed to bitmaps); examples include Adobe Illustrator® and Macromedia Freehand®.

Programmer and Multimedia Author

The programmer is responsible for program functionality. The programmer uses specialized software tools to enable the interactivity that is suggested and desired in online courses. In the most productive teams, programming is treated as a highly specialized and separate discipline.

There are many software applications available to programmers, and each programmer seems to have a favorite working tool. Programmers should endeavor to provide development team members with a basic understanding of the classes of programming tools and their capabilities. Generally, there are two classes of these tools: code-based programming languages, and graphical-user-interfaced (GUI) authoring programs. The code-based languages require that programmers use a proprietary computer language to create applications that can then be delivered over the Internet. For example, these languages enable the processing of information users supply on Web-based forms. GUI authoring programs may enable similar processes, but they also offer some automated generation of computer code. This chapter is not meant to be a comparison of these tools—there are hundreds of articles about that—but currently there does seem to be a clear line between the followers of code-based programming techniques and those who prefer GUI applications. One clear advantage of code-based programming is that these tools are often open source; that is, they are created from freely available, stable code that encourages collaborative development. Commercial GUI software often requires less technical expertise to use than code programming, but it can be expensive, and the companies who publish these proprietary software programs update them often, rendering earlier versions obsolete and constantly forcing developers who rely on them to purchase new versions.

Below is a partial list of the types of applications that programmers typically work with in a Web-based course.

Open-source code-based programming languages include

•   Hypertext markup language (HTML)

•   Java

•   Javascript

•   Perl

•   Extensible markup language (XML)

•   PHP

•   MySQL

Proprietary GUI Web-development software packages include

•   Macromedia Dreamweaver®, Flash®, Director®, Authorware®

•   Microsoft .NET®, Visual Basic®

•   Adobe GoLive®, Photoshop®, Illustrator®

Conclusion

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Developing effective instructional materials depends on a great deal of planning and collaboration, and concerted efforts from many people skilled at using the right tools. These requirements are even more crucial in online multimedia and course development, which is highly dependent on ever-changing computer technologies.

Pedagogical standards must not be compromised, regardless of the instructional medium employed. Employing the principles and guidelines offered in this chapter will help all stakeholders involved in online instructional development to ensure that their efforts are rewarded, ultimately, with satisfied learners.

References

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Athabasca University (2002a). MKTG 406 demo. Athabasca, AB: Athabasca University. Retrieved April 29, 2004, from http://eclass
.athabascau.ca/eclass/Demoec.nsf

Athabasca University (2002b). Visual design. Athabasca, AB: Athabasca University. Retrieved April 29, 2004, from http://emd.athabascau.ca/
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British Broadcasting Corporation. (2002-2003). History multimedia zone. London: British Broadcasting Corporation. Retrieved April 29, 2004, from http://www.bbc.co.uk/history/multimedia_zone/

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National Geographic Society. (1996-2003). National Geographic Kids.com. Washington, DC: National Geographic Society. Retrieved April 29, 2004, from http://www.nationalgeographic.com/kids

Russell, T. (1999). The no significant difference phenomenon. Raleigh, NC: Office of Instructional Telecommunications, North Carolina State University.

Seels, B., & Glasgow, Z. (1998). Making instructional design decisions (2d ed.). Upper Saddle River, NJ: Merrill.

TeleEducation NB. (1997-2003). TeleEducation NB Online Course Template. Fredericton, NB: NB Distance Education Inc. Retrieved April 29, 2004, from http://teleeducation.nb.ca/content/eastwest/template

Western Interstate Commission for Higher Education (1999). Principles of good practice for electronically offered academic degree and certificate programs. [Online]. Retrieved April 29, 2004, from http://www.wcet.
info/projects/balancing/principles.htm

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