"We are all in the gutter, but some of us..."
Taking Trash Seriously.
"...are looking at the stars."
—Oscar Wilde
February 17, 2004
Price: Your 2¢

This site is updated Thursday at noon with a new article about an artistic pursuit generally considered to be beneath consideration. James Schellenberg probes science-fiction, Carol Borden draws out the best in comics, Chris Szego dallies with romance, and each month we feature a Guest Star writer on a gutter subject on their choosing.

While the writers have considerable enthusiasm for their subjects, they don't let it numb their critical faculties. Tossing away the shield of journalistic objectivity and refusing the shovel of fannish boosterism, they write in the hopes of starting honest and intelligent discussions about these oft-enjoyed but rarely examined artforms. Click here for the writer's bios and their individual takes on the gutter.


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Vive Le Gutter!

by Jim Munroe

For a long time, I’ve always felt a little weird about the third question people ask me at parties.

“What do you do?”
“I’m a novelist.”
“Oh! Really! Have you had anything published?”
“Yep, I have three books out there.”
“What kind of writing is it that you do?”
“Well…it’s kind of science-fiction influenced stuff.”

You see the side-step there?

Don’t get me wrong, I don’t have a problem with being a science-fiction writer. I would be happy to be a straight-up science-fiction writer, but I feel like I’d be guilty of misrepresentation. I feel like I don’t take it seriously enough.

But when I started on my fourth book, I realized: “Good Lord, I’m writing another one!” I am drawn to the genre — my mind leans toward creating stories like this. I like writing in a genre that is more interested in the mechanics of lightspeed than the mechanics of a well-turned phrase — equally esoteric pursuits. This unpretentiousness, this lack of pressure to be a genius, lets me tell the story without consciously twisting a sentence into an artistic shape or clumsily dabbing the landscape with symbols. Plus, I like robots.

See what I’m saying about the not-taking-it-seriously-enough stuff?

Well, c’mon. It’s SCIENCE FICTION. Intelligent people, on the whole, dismiss it as juvenile — the puerile fantasies of teenagers. They cede it might be entertaining, certainly, appropriate fodder for blockbuster movies, but it’s not really literature.

And I’m happy they think that.

A few years back I started getting really interested in video games — playing them, making them, talking about them. And I noticed that there were marked similarities in people’s cultural perception of video games and science fiction.

I would talk with my friends about my experiences with video games in the same way that I’d talk about a movie or another piece of art: “In most games, you smash open a crate, you get either weapons or supplies that you can pick up, or it’ll be empty. But in Halflife, even the empty crates have something — you get this randomized pile of computer parts motherboards or whatever, it’s a great touch.”

My appreciation for a game’s detailing, tone, and visceral engagement would usually get a laugh despite my sincerity. The disparity between applying high art analysis to low art, or even talking sincerely about something so frivolous, was a clear violation of mainstream cultural norms.

And I like violating those norms. The same way that I enjoy hearing people tell me: “I don’t like science fiction…but I like your books!” I like to think that this begins to erode a bias, that it prods people to form their own taste rather than lazily deferring to filters like corporate media in either their publishing or reviewing capacities.

I made another connection between games and science fiction when I was reading an article on www.RobotStreetGang.com. It was about how videogames were being written about in the way that comics were being written about a decade ago — when the term “graphic novel” was coined — where comics were being touted as the new literature, and comics like Watchmen were being studied in universities. The article brought up the point that although comics had certainly changed since then, they hadn’t become respectable, and that the same was likely to happen with video games.

Irredeemable. Comics, science fiction, video games, and lately even porn — declared Worthy of Note, but rolling like errant pennies back into the gutter.

There’s a line of argument in the fandom of science fiction, gaming, and comics that this is a great injustice, that these genres should get more respect. I say the hell with that. There is a lot of great art being made in these genres, there’s also a lot of crap — case in point, Philip K. Dick. Some amazing books, gripping and enthralling stories that communicate perfectly his paranoia to the most balanced of readers. Some crappy books that feature LSD gas, LSD darts, LSD cola, and plotlines only an acidhead could make sense of. But I would argue that while his oeuvre wasn’t consistently good quality, there’s something fascinating about each book, even if it’s watching Phil scratch his itch.

But gutter genres aren’t known for their subtlety. In fact, their obviousness and their barenakedness is why they’re destined to remain beneath the radar of Serious Culture — and why they will continue to thrive despite this. Where else can you experience dreams of power and heroism as directly as through a superhero comic? Or take out your aggression as primally by smashing in the face of a digital opponent? Meet the Other as obviously as on a voyage to another planet? Indulge a sexual peccadillo either mundane or less-mundane?

I mean, it’s obvious that anything that is as upfront and honest about what we fantasize about as a species is of immense cultural value. But don’t tell the intelligentsia — if they caught on, it would take all the fun out of it.


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Paw through our archives

Of Note Elsewhere

Fascinated by the ocean's abyss? There's a gallery of mysterious wonder and beauty--and even more mysterious occasional cuteness--at the website for Claire Nouvian's new book about abyssal species.

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Over at Salon.com, Douglas Wolk writes a dense article about comics culture, graphic novels, collecting and nostalgia and urges comics fans, whether art or pop, to grow up: "The medium's new enemies are internal: the much less casual snobbery of the commercial mainstream and the art-comics world toward each other, and cartoonists' nostalgic yearning for the badness of the bad old days."

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Gamers With Jobs looks at the pendulum that's swinging from fantasy back to science fiction: "After ten years of elves and magic, I could use a bit of a change."

And The Escapist is the new home of Shoot Club! Awesomely nerdy dialogue reproduced faithfully, and some insights too: "There's nothing like bald math to undermine a game. The scales fall from my eyes and I cannot bear to earn another XP."

~

Steam Trek: The Moving Picture is a silent setting the starship Enterprise in the steam era. In space, no one can hear you--though the music cues are neat. Go here for a full version and here for more information. (Updated and thanks to Hellblazer.net).

~

Do you think someone can come up with 300 brand-new never-before-used gameplay ideas? In 300 days? Sean Howard is giving it a try!

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