"We are all in the gutter, but some of us..."
Taking Trash Seriously.
"...are looking at the stars."
-- Oscar Wilde
November 7, 2003
Price: Your 2¢

This site is updated Thursday afternoon with a new article about an artistic pursuit generally considered to be beneath consideration. James Schellenberg probes science-fiction, Carol Borden draws out the best in comics, Chris Szego dallies with romance and Ian Driscoll stares deeply into the screen. Click here for their bios and individual takes on the gutter.

While the writers have considerable enthusiasm for their subjects, they don't let it numb their critical faculties. Tossing away the shield of journalistic objectivity and refusing the shovel of fannish boosterism, they write in the hopes of starting honest and intelligent discussions about these oft-enjoyed but rarely examined artforms.


Recent Features


ROUND THE DECAY OF THAT COLOSSAL WRECK

Watchmen 80.jpgIn the run-up to, and wake of, the release of Watchmen, it has become common currency to say that adapting Zach Snyder, et al undertook a massive challenge in adapting Alan Moore and Dave Gibbons’ complex, sprawling medium- and genre-defining work for the screen.

But I’m going to suggest that they actually undertook an even more massive challenge: adapting Alan Moore and Dave Gibbons’ complex, sprawling medium- and genre-defining work for the screen - and completely missing its point.

Continue reading...


The Love Song of the Black Lagoon

Lagoon 2 80.jpgWe have lingered in the chambers of the sea
By gillmen wreathed with seaweed red and brown
Till human voices wake us, and we drown.
--sorta T.S. Eliot

Do you hear that? Off in the distance? A song too beautiful to be real but somehow... familiar? The song twines over the water, through the cattails and the woods, into the window, eighth notes swirling all around. The creature in the lagoon is singing. He's not dead after all and who are we to resist him and the “centuries of passion pent up in his savage heart?"

Continue reading...


Zahn's Star Wars; Or, Will This Death be Permanent?

coruscant-small.jpgA scrappy rebellion, a victory against an evil overlord, leftover spaceships in the dark outer reaches of the galaxy, warriors with extraordinary powers (nearly wiped out), now on the verge of a comeback. Laughs, thrills, moments of sadness, moments of sheer action. Exciting stuff! And oh yeah, it's a Star Wars tie-in novel.

Continue reading...


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Making smarter trash cans

by Jim Munroe
Not enough videogames involve protecting a guy who's stuck in a cartoon costume.I've managed to climb down the scaffolding in the pouring rain and get to an open window. It leads to a kitchen, and from there I hear voices: it's the cleaners, or rather the hired killers masquerading as cleaners who have been dogging my every step.

They're watching a program called "Lords and Ladies" when I burst in on them, my 9mm taking one of them out immediately. The other one is able to roll behind a pillar and return fire so I leap over the couch to get a better shot at him.

Time slows down. Bullets fly by me and hit the television -- as it goes dark, I'm able to reflect that a gun is also a remote control in a pinch. In mid-air, I turn and squeeze off three shots, winging him. I hit the ground and continue firing from a prone position.

After he slumps dead against the bloodied wall, time returns to normal and I notice another movement -- I swing my gun around but I realize it is just something that's been hit in the firefight falling to the ground.

I immediately forget the cleaners, my angst and my mission and investigate it -- it's a painting. A few more shots make it jerk across the floor, splinters bursting from its wooden frame.

I am impressed.


I go into another room, an office, and shoot the computer monitor. The tube bursts and a little electricity shoots out of it. The second shot knocks it off the desk.

I spent a minute or two shooting everything in the office: shooting the plastic wastebasket gave a hollow thump, and shooting glass made it shatter. Excited by an idea, I went into the bedroom and got up on the bed. I made the solemn, bitter cop character I was playing jump up and down on the bed. He did, but the bed didn't bounce.

Oh, well.

The physics in Max Payne 2(Rockstar, 2003) may be limited, but they're still at the head of their class. The "engine" behind the way objects collide and react in the videogame is called Havok, and it was supposed to debut with Half-Life 2. But source-code leakage has put an already-delayed release date until after the holiday season on this hugely anticipated sequel.

The sequel to Max Payne wasn't causing quite as much geek slather. The games have hard-boiled detective stories and John Woo cinematics -- the sequel is subtitled "A Film Noir Love Story." While the story and character development are above average, it's the aforementioned physics that are truly interesting. Pushing a door with a commando behind it knocks him on his bum. Running through an office sends a chair spinning. Shooting a guy on a scaffolding one way has him hit a board on his way down and knock that down too; shooting him from another angle has him missing the board entirely.

So what?

Not enough videogames involve protecting a guy who's stuck in a cartoon costume. The standard argument goes: a game that is more realistic allows for a more immersive experience, without annoying mechanical stiffness reminding you that what you're seeing is being generated by a machine. On a less rational level, seeing a simulation mirror your own reality, even your movie-reality, is just cool. But neither argument gets to the heart of what interests me about advances like these. My opinion is that by making the objects smart, the game designers don't have to be.

An experience I had recently playing Grand Theft Auto: Vice City, another Rockstar game with great physics: I got the Multi Theft Auto hack for it and joined an online game. I was informed by the people already there that this was a "stunt" session. Instead of shooting each other, they ran around lining up cars on the main strip. When they had a few dozen of them, someone got a motorcycle and jumped over them, Evel Knievel-style. But side-by-side like that, they were pretty irresistible: someone shotgunned one of them until it blew up, and we watched the whole strip go up like a string of firecrackers.

One could imagine that if a few people wanted to, they could formalize the competitive dynamic presented by the game objects: Team A has to amass and jump over 10 cars in a allotted time, while Team B tries to stop them by any means necessary. This game variant was not imagined by the game designers, but could well turn out to be more fun. Game designers are a talented lot, but there's a hell of a lot more game players out there who spend a lot of time in these environments: and when you're playing, rather than working, you tend to come at things differently.

It's kind of like throwing a kid a ball, and explaining the rules of dodgeball to them. They nod, getting a feel for the ball, throw it against the ground and watch it bounce up again. After they understand what they're supposed to do, you go away, and the kid invents basketball.

In the videogame world, it doesn't really take an Einstein to understand physics.

Tags: , , , , , , , , , , , , , ,

what ever happened to paperboy? C64 games lacked dynamics, but nothing can top that rush of utter amazement when playing them back then. ahh technology, our miraculous friend...

=^.^=

molly


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what ever happened to paperboy? C64 games lacked dynamics, but nothing can top that rush of utter amazement when playing them back then. ahh technology, our miraculous friend...

=^.^=

molly

1 comments below.
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Of Note Elsewhere
A wrestler-fairy? A nerd-werewolf? A caveman-pirate? All these and more in Creebobby's second Archetype Times Table.
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Wong Fei-Hung's been on my mind lately. Luckily, Kung Fu Cinema has a nice video (scroll down) of Wong Fei-Hung in the movies from Kwan Tak-Hing to Gordon Liu, Jet Li as well as Jackie Chan and actress Angie Tsang Tze-Man's portrayals of young Wong Fei-Hung. There's also a detailed companion article tracing the historical and fictional Wong Fei-Hung through newspaper pulps, radio, tv and film. 
~
"It's common practice for one of those guys, in a single day, to chainsaw his way out of the belly of a giant worm, take a detour through a zombie shantytown, euthanise his long-lost wife, and spend hours in a sewer trawling through blood and waste, with monsters leaping up at his face and depositing their brain matter on his boots."

Hit Self-Destruct again, on what life's like for videogame heroes.
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The Deleted Scenes webcomic takes a look at W. E. Coyote v. ACME Corporation.
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Frank Miller's Charlie Brown, Thumbsuckers.
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View all Notes here.
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