"We are all in the gutter, but some of us..."
Taking Trash Seriously.
"...are looking at the stars."
-- Oscar Wilde
December 9, 2005
Price: Your 2¢

This site is updated Thursday afternoon with a new article about an artistic pursuit generally considered to be beneath consideration. James Schellenberg probes science-fiction, Carol Borden draws out the best in comics, Chris Szego dallies with romance and Ian Driscoll stares deeply into the screen. Click here for their bios and individual takes on the gutter.

While the writers have considerable enthusiasm for their subjects, they don't let it numb their critical faculties. Tossing away the shield of journalistic objectivity and refusing the shovel of fannish boosterism, they write in the hopes of starting honest and intelligent discussions about these oft-enjoyed but rarely examined artforms. Contact us here.


Recent Features


A Matter of Evolution: Monkeys vs. Robots

skunk ape 80.JPGThey've been brought together before in James Kolchalka's Monkey vs. Robot books, by Mecha Kong in King Kong Escapes and Mojo Jojo's mech-suited machinations in The Powerpuff Girls. Primates and robots each imitate and mock humanity in their own way. When the postapocalyptic future finally overtakes us, will we be replaced by the robots we designed to serve us or live in a world reclaimed by nature and ruled from Gorilla City?

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Bits and Pieces, Expertly Assembled

brent_weeks_small.jpgLet's see: there's a kingdom of evil invading from the north, there's a type of thieves' guild in a gritty capital city, plus a mysterious sword, tons of magic, and much more, all stuffed into that stereotypical fantasy container, the trilogy. How the heck could anyone do something interesting with this material? Over to you, newcomer Brent Weeks.

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For the Win!

smmer.JPGCover blurbs can be tricky things. Some authors see them as good publicity tools, and who’s to say they’re wrong? After all, it puts their name on books not their own, right there for eager readers to find. Others see them as favours to pay back to writers who have helped them, or forward to writers they’d like to see succeed. Sometimes they backfire: if I try a book based on an author’s recommendation and hate it, it’s a double blow. Not only to do I not like the book in my hand, but my opinion of the blurbing author’s taste has been seriously tarnished.

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A Show of Hands

by Guy Leshinski
Talk with the hand.The eyes may be windows to the soul (or at least the back door to a neurosis or two) but in the pages of your favourite comic book, it's often the hands that futz with the lock and drag you inside.

Not the hands of cartoonists, mind you, but the hands of cartoons -- the splayed fingers or twisted fists, rigid indexes, throbbing thumbs, pulsating pinkies... you get the drift. Sure, our hands are useful for all sorts of manual chores, but as emotive symbols, they're neglected, a pitiful third cousin to the palpitating face and pothering voice. The human hand -- that prince of appendages -- has 29 bones, 29 major joints, about 50 nerves and more than 120 ligaments. That's enough ganglia to mime an opera of emotions: a yammer of remorse, perhaps, or a blunt "sit on it."

Problem is, hands are hard to draw. They look different from every angle, each finger bending and foreshortening in its own way. Drawing them with their subtleties intact can be a bit like trying to name that mystery flavour in your masala dinner. Cartoonist Milton Caniff, whose 1940s serials Terry and the Pirates and Steve Canyon are landmark action-adventure comics, suffers a slight wrinkle in his legacy for the graceless mitts he sometimes forced upon his sleek heroes. Robert Crumb, a crack letterer and master of form and shadow, arms his zaftig fauns with gorilla paws, knackwurst fingers sweating in slabs of palm, which he bemoans as a chink in his draftsmanship. Bill Watterson's manual dexterity.

Crumb, and many hand-delayed cartoonists like him, instead seek refuge in the blobby, four-fingered stylings of early American animation, like the characters that sprung from the fountain pens of Ub Iwerks and Max Fleischer in the 1920s. Mickey Mouse, Betty Boop and a whole cast of simpering miscreants had three fingers and a thumb, not just for reductionist kicks but because drawing your bouncy runts with one less finger meant a quicker turnaround on the cartoon shorts that lit up the big screens in those roaring decades.

Comics have always shared conjugal quarters with animation. Our opposable thumbs may be credit at the food-chain supermarket, but in the cartoon wilderness Charlie Brown's hands can look like Snoopy's (three fingers or four, depending on the task), and neither is any less dexterous.

In the '90s, Bill Watterson milked this licence to a lather in Calvin & Hobbes. Though his lanky tiger and knee-high brat had only 16 fingers between them, their hands were marvels of expression. When Hobbes flipped his paw at one of Calvin's tirades, his pinky curled and palm sank in an unmistakable moue. When Calvin made a fist, his index jutted like a smothered erection inching to burst. The touches were slight, but enough to mimic a real hand's nuances. Watterson wrote sizzling dialogue, but it was his characters' supple hands -- cartoony but convincing -- that punctuated it.

The four-finger style is mainly an American convention. In Japan, missing fingers are seen as evidence of a menial job, so people are commonly drawn with the standard handful. Both guys and gals are often given slender, balletic hands that sit on the end of their wrists like shy flowers. You'll find the same affectation in Adrian Tomine's skeletal extremities, drawn with a frigid restraint that mirrors the urban malaise in his Optic Nerve stories. Maurice Vellekoop and Chester Brown often turn their fingers into tapered noodles that curl into vague fist shapes or sway wistfully, lending characters an unspoken vulnerability.

Capturing a mood or personality with something as unassuming as a hand takes serious chops, especially in comics' cramped confines, where the smallest flubbed angle or neglected detail can turn a delicate main into a mangled loaf. Of course, attention and skill give voice to every art form. It's just that, in comics, the hands have more to say.


Chuck your 2¢ into the Gutter
A Show of Hands - The Cultural Gutter
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Of Note Elsewhere
Back off bitches, Fred the Viking is mine.  Love and 1980s technology combine for a new world of romance in this collage of dating videos. (Thanks, Jen!).
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Where would the internet be without Photoshop? Some surprisingly realistic "photos" about hunting a famous video game enemy that comes out of the sky...
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Robert E. Howard's Solomon Kane buckles his swash, fights the Devil's Reaper and becomes a puritan swordsman in, well, Solomon Kane--a much better action movie with Christian themes in which the hero is crucified than The Passion of the Christ.
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Two items where Star Wars runs up against participatory culture: the completely awesome Animals with Lightsabers and the completely logical one-off joke The Hook
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Bill Harris on Play: "When I meet a grown-up who does not know how to play, I'm not interested in talking to them. I would much rather talk to children, who always understand play and always know how to laugh."
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