Bulletin
Decryption Complete
Surveillance Videos | Equipment Info | Other Info
OBJECTIVE
For the past five months, our operatives have been sent to the CBC building under the suspicion that fellow puppets are bring held in unpuppetly conditions in the CBC costume department, waiting for filming. Our suspicion was confirmed one week ago and now we need you. Through consultation with your superiors, you have been choosen to lead a team of elite Puppet Liberation Army members. The members will be listed later.
Your assignment is to break into the CBC building under an assumed identity and let the rest of the members in through the basement. There, you will split up into four teams. Each team will then take over a strategic area of the CBC building, securing our hold on the station. Group One must take over the "nerve centre" while the others look after airing two hours of puppet programming. By doing this, you will alert the world to our cause. We will be heard! This is a complete list of your mission objectives:
* obtain entrance into the building and let your other operatives enter
* take over and secure the nerve centre
* coordinate control centre with broadcast centre
* commandeer studio 42
* produce and direct 2 commercial free hours of programming
* broadcast the Puppet Liberation Army's Manifesto every 10.5 minutes
ARMY *SURVEILLANCE VIDEOS*
If you can see frames and gif animations, click on any of the links to see animations of the socks.
* Hiking socks
Basic hiking socks.
* Digging socks
Diggers of the group, they can dig a hole in cement and hide for up to eight hours without needing odour eaters.
* Jumping socks
An elite team of sock jumpers, they are available at a moment's notice. These socks are trained in weaponry, languages and static cling.
* Swimming socks
"We are socks, left and right,
we swim throughout the day and night.
When we find an enemy sock,
we hit him with a rock.
YAY THE FIGHTIN' SWIMMIN' SOCKS!!"
* Looking socks
They may be good looking, but they are lethal stuff.
WEAPONS & EQUIPMENT
The following 4 pieces of equipment are the standard issue for any PLA mission: Following is a brief description and the quantity available.
CLOSE RANGE RANGE (5) : For the hand-to-hand combat elite, this portable oven can deliver one bad burn.
FELT DETECTOR (20) : This state of the art technology can locate any piece of felt from up to distances of ten metres away. It can also detect felt through cement walls, elevator doors and stairways.
SUPER DUPER NET SHOOTER (15) : This piece of equipment shoots a fishing net out 5 feet. Used in combination with the felt detector, it can stop any surge attacks by the NAVEE Puppets. A special feature is the ability to chase the target puppet for up to 20 feet.
SAFETY GOGGLES (30) : Standard equipment for everyone involved in the PLA. There's nothing worse than being caught because of a potato chip in your eye.
ENEMIES
Watch out for everyone.
PLACES TO LOOK
One important area: the 9th floor.
HOW YOU WIN
You will win when you succesfully take over the CBC building, and produce and broadcast two straight hours of puppet programming. You will require knowledge of transmission technology and production technology. After you finish, you must search for the locked puppets and free them.