"We are all in the gutter, but some of us..."
Taking Trash Seriously.
"...are looking at the stars."
—Oscar Wilde
December 18, 2003
Price: Your 2¢

This site is updated Thursday at noon with a new article about an artistic pursuit generally considered to be beneath consideration. James Schellenberg probes science-fiction, Carol Borden draws out the best in comics, Andrew Smale plays videogames, and each month we feature a Guest Star writer on a gutter subject on their choosing.

While the writers have considerable enthusiasm for their subjects, they don't let it numb their critical faculties. Tossing away the shield of journalistic objectivity and refusing the shovel of fannish boosterism, they write in the hopes of starting honest and intelligent discussions about these oft-enjoyed but rarely examined artforms. Click here for the writer's bios and their individual takes on the gutter.


Recent Features


Gaming in a World of Grown-Ups

"Gamers with Jobs"

Stainless

"Fearing what he can do. Fearing what he won't do."

So Awesome, Then Churned Out by a Factory

"Time-travelling dragons fight a menace from outer space!"

Down and Out in the Mushroom Kingdom

"Brother, can you spare a 1UP?"

I Am A MechWarrior

"1st Person VS 2nd Person: Fight!"

Screw-On Head and Hellboy, Unfairly Compared

"Two DVDs, one day."

Forgetful?

Perhaps you'd like an e-mail notification of our weekly update.

Add Remove

The Romance of Indie Games

by Jim Munroe
A screenshot from Bontãgo, a finalist in the Independent Games Festival. I came across Ernest Adams as the writer of a column for the excellent gamasutra.com, a website dedicated to “the art and science of making games.” Adams’ column, The Designer’s Notebook, discusses some of the arcane and complex issues facing game designers in language understandable to people outside the inner circle, managing to be rigorous and accessible at the same time. His critical eye on the industry he’s spent 14 years in allows him to raise questions like “How can we introduce sexuality into computer games?” and “Why are most black videogame characters rappers or athletes?”

I met up with him for lunch at Saving Grace and he answered a few of my questions about Dogma 2001, a tongue-in-cheek call to the videogame avant-garde that was a reference to Lars von Trier and Thomas Vinterberg’s movie manifesto, Dogme 95. Dogma 2001 requires the designer to submit to rules such as “There shall be no knights, elves, dwarves or dragons” and furthermore bans cut-scenes and first-person shooters.

That basically disqualifies most of the games on the market.

What intrigued me about Dogme 95 was the challenge posed by the limitations, and the underlying philosophy that they were trying to discourage an overemphasis on fancy production values at the expense of drama. And there’s a lot of parallels with us in the game industry. You get the emphasis on fancy production values occasionally at the expense of gameplay. The problem that I saw was that every time there was a new generation of consoles, everybody scrambled like mad to take advantage of the hardware, so game innovation drops. I didn’t intend for Dogma 2001 to start a movement. I didn’t have the time or the energy for the necessary publicity, I just wanted to get people talking by writing something that was funny and attention-getting.

And movements aren’t started by one person.

And now, two years have gone by. It’s funny, you write these things and sometimes something really grabs people and it sticks and lasts and becomes real and important. Samuel Taylor Coleridge’s introduction to Lyrical Ballads that he wrote with Wordsworth was the opening salvo in the Romantic movement. Their essay was kind of the manifesto for Romanticism and quite possibly itself could have disappeared. A big difference is that Coleridge was creating what he was talking about — I haven’t made any Dogma games myself. (God forbid you should tell people I’m comparing myself to Coleridge — I’m comparing myself in a negative fashion. He created a great movement, I didn’t!)

If people can see that manifestoes are connected to a person’s work, they gives it power and legitimacy. On the other hand, it’s only in retrospect that the intro started the Romantic movement, it probably took a while to get going too.

And in that case, there were some total geniuses who jumped on the bandwagon, Lord Byron and so on. I would like to see an indie movement form. There isn’t an indie games movement in the same way there’s an indie film movement. There’s no place for indie game developers to come together: the Independent Games Festival is just starting to get off the ground. It’s the only magnet for these things we have.

* * * *

The finalists for the Independent Games Festival were recently announced at indiegames.com, and most of them have free downloadable versions you can play on PCs. The ones that don’t are the ones that are the most ambitious and innovative, and I expect there’s a connection there — as good as they sound, I’m not going to write much about them until I can play them. ACMI {{park}} is subtitled “myth-engines for a next-generation public-space.” Façade is an interactive story: “During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Trip’s marriage.”

On the less ambitious front, Chomp! Chomp! Safari is a puzzle game with a nicely thick-lined cartoon style and three different modes (action, puzzle, action/puzzle). For people who like lovely piano music with their word games, Beesly’s Buzzwords is worth checking out. And Dr. Blob’s Organism is a satisfying, if one-note, arcade shooter in which you have to guard the perimeter of a petri dish.

A screenshot from Bontãgo, a finalist in the Independent Games Festival. But Bontãgo was easily my favourite of the games I played. Players go head-to-head attempting to build structures that are tall enough or extend far enough to throw a shadow over the flag first. You’re given a variety of shapes of blocks, and that’s where the similarity to Tetris ends, because this is a beautifully realized 3-D environment with dramatic backdrops played out on a shiny reflective disc. There’s a visual sophistication and alien complexity that evokes that old Star Trek episode with the multi-tiered chessboard, and a physics engine that makes you feel like you’re building things with Stonehenge-scale blocks.

And while it did make me think of the ancient Celts, I’d like to point out that there’re no knights, elves, dwarves or dragons in this game.

Dear All

We here at Edge forum (http://forum.edge-online.co.uk/) are planning on making our own development games project. So far, we are presently in the early phases as we are presently recruiting (on a volunteer basis) for programmers, artists and other eminent positions that enable us to work towards a goal of making an indie game. In case you would like to know, the thread which prompted such an action is http://forum.edge-online.co.uk/viewtopic.php?t=7522 and I hope we can get as many talented developers as possible.

Thank you for reading this. I have looked at your website before and hope that we can glean a genuine respone from people who are just as passionate about games as we are.

THANK YOU!


Prankster101

AZ

Roadrunner Software is an independent game development project specialising in 3D games programmed in Blitz Basic. My first game is "Island Racers" - a 3D racing game. A playable demo of the game is available from my website (http://www.roadrunnersoftware.co.uk/).

Roadrunner Software


Chuck your 2¢ into the Gutter


(Not made available on the site.)
Send e-mail notification of new comments

(If included it will be hyperlinked to your name.)
Remember info fields for next time?


You can use simple HTML for italics, bolding and links.

Get notified via email when new comments are made to this post.


Paw through our archives

Roadrunner Software is an independent game development project specialising in 3D games programmed in Blitz Basic. My first game is "Island Racers" - a 3D racing game. A playable demo of the game is available from my website (http://www.roadrunnersoftware.co.uk/).

Roadrunner Software

2 comments below.
Pitch in yours.


Of Note Elsewhere

Just hearing the first song on Songs and Stories about the Justice League of America left me stunned. By the second, I decided it might be one of the best things ever with its hammond grooves and swinging Sixties songsters. But the stories are fun too with a villainous Zsa-Zsa Gabor imitator, a lot of plastic and scientific exposition. The only way it might be better is if Ann-Margret played Wonder Woman. Way Out Junk has the whole amazing presumably common domain album here. (Thanks, Ian!)

~

A mine in Serbia has turned up a sample with the same chemical composition as the fictional Superman-killer. Dr. Stanley was interviewed by BBC News: "Towards the end of my research I searched the web using the mineral's chemical formula - sodium lithium boron silicate hydroxide - and was amazed to discover that same scientific name, written on a case of rock containing kryptonite stolen by Lex Luthor from a museum in the film Superman Returns." (Thanks, Mr.Dave!)

~

The first chapter of Elizabeth Hand's new novel Generation Loss is available as a mp3 at her website. It's nice listening. She's got just the right voice for desolate punk noir. (According to Boing Boing, it's in honor of April 23rd, International Pixel Stained Technopeasant Day)

~

Okay, Doom is now more than a dozen years old, but apparently it's not old-school enough for some people. Check out this ASCII-only version called DoomRL: "One of the more entertaining things about the game is that, while the graphics are ASCII and the gameplay is turn-based, the sound comes directly from the original game."

~

The HP Lovecraft Historical Society has been awfully busy since releasing their Call of Chthulhu silent on DVD a couple years ago. Their next film will be The Whisperer in Darkness shot as a 1930s horror movie. If you need some tiding over till then, you can always listen to their At The Mountains of Madness radio drama, their musical There's a Shoggoth on the Roof or one of their seasonal CDs or just follow the link to Nueva Logia del Tentaculo's e-zine. Don't forget the Expressionist wonder of the Call of Chthulhu trailer

~

View all Notes here.
Seen something shiny? Gutter-talk worth hearing? Let us know!

On a Quest?

Pete Fairhurst made us this Mozilla search plug-in. Neat huh?

Obsessive?

Then you might be interested in knowing you can get an RSS Feed here, and that the site is autoconstructed by v3.2 of Movable Type on the No Media Kings server.

Thanks To

Canada Council
We acknowledge the support of the Canada Council for the Arts which last year invested $20.3 million in writing and publishing throughout Canada.