"We are all in the gutter, but some of us..."
Taking Trash Seriously.
"...are looking at the stars."
—Oscar Wilde
First Archive
Our So-Called "Expert"

This site is updated Thursday at noon with a new article about an artistic pursuit generally considered to be beneath consideration. James Schellenberg probes science-fiction, Guy Leshinski draws out the best in comics, Robin Bougie dredges the cinema sewer and Andrew Smale plays videogames.

While the writers have considerable enthusiasm for their subjects, they don't let it numb their critical faculties. Tossing away the shield of journalistic objectivity and refusing the shovel of fannish boosterism, they write in the hopes of starting honest and intelligent discussions about these oft-enjoyed but rarely examined artforms. Click here for the founding writer's bios and their individual takes on the gutter.


Recent Features


A mid 1970's Drive-In triple bill!

"Visit our snackbar for sodas and hot buttered popcorn!"

Moving Pictures

"Is this the face of a superman?"

Explaining Vampires

"Fledgling was the last book she wrote"

the not-so casual gamer

"When knowledge becomes an essential part of play."

"I'll kiss anything that moves!"

"TV castrated my favourite movie"

Stickhandlers

"Stick figuring."

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Even When They’re Wrong, They’re Right

What is science fiction good for? One answer: to speculate on what the future might be like. But I would argue that the game of science fiction is only sometimes about predicting the future. Sure it’s fun to invent flying cars and moonbases, but as even these two examples show, the predictive track record of the genre is notoriously bad. The real year 2001 had relatively little spaceflight but rather astonishing advances like the Internet that even Stanley Kubrick and Arthur C. Clarke didn’t imagine when they made their little movie nearly 40 years ago. In another famous example, Ray Bradbury’s book-burning society of Fahrenheit 451 has not yet come to exist (fingers crossed).

It’s Bradbury’s book, as a failure of prediction, which precisely illustrates why I think that science fiction is so important.

Continue reading "Even When They're Wrong, They're Right"...»
Posted February 17, 2004, 3 Comments

Gutter Thoughts

I have to admit, I’m not much of a cultural theorist. My grasp of our cultural gutter is about as sophisticated as a falling anvil — and it’s nowhere near as funny. Which isn’t to suggest I haven’t myself reclined in the gutter and slurped up its spillings like the rest of us… but to try and define the thing itself, not to mention what attracts me to it, is like trying to catch a fly with a pair of chopsticks (if you’ll pardon the pillaged metaphor).

In my defense, comics are a gutter-al artifact due mainly to misinformation — okay, so maybe their sensationalism (at least in their formative years, produced for a North American market of, mostly, young boys) played a part. But to claim that Craig Thompson’s Blankets or Chester Brown’s Louis Riel, to name just two in the recent spate of literary graphic novels to grip the medium, are indistinguishable from X-Force or the collected Heathcliff is too absurd for words.

Yet it remains the prevailing consensus in our culture: that comics can only titillate or distract, never provoke or inspire.

Continue reading "Gutter Thoughts"...»
Posted February 17, 2004, 3 Comments

Vive Le Gutter!

For a long time, I’ve always felt a little weird about the third question people ask me at parties.

“What do you do?”
“I’m a novelist.”
“Oh! Really! Have you had anything published?”
“Yep, I have three books out there.”
“What kind of writing is it that you do?”
“Well…it’s kind of science-fiction influenced stuff.”

You see the side-step there?

Continue reading "Vive Le Gutter!"...»
Posted February 17, 2004, 0 Comments


Paw through our archives

Jim Munroe has written three science-fiction novels. His videogame column in eye is called Pleasure Circuit. His No Media Kings website is home to his projects as well as many do-it-yourself articles on movie and book making. He lives with his wife in Toronto's Annex neighbourhood but enjoys an occasional trip to Liberty City, where he's shot a lot of video. For his particular take on gutter culture, check out Vive Le Gutter!


Guy Leshinski is a writer and editor, a slapdash cartoonist and bass player, and sometime bon vivant. His comics column, The Panelist, appears every other week in Toronto’s eye Weekly. For his particular take on gutter culture, check out Gutter Thoughts.


James Schellenberg lives in the Niagara Peninsula. He has been writing sf reviews for Challenging Destiny since its launch in 1997. He also runs a book website called BiblioTravel that keeps track of where fiction is set. For his particular take on gutter culture, check out Even When They're Wrong, They're Right.


Of Note Elsewhere

Check out Slate's Why there are no indie video games:"Why should gamers and industry bigwigs care if it's tough for the little guy? Because back when games were cheaper to make, the independents came up with the ideas that moved the business forward."

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A compelling case for the importance of editing in video: compare Ask a Ninja 1: Ninja-Mart Store to the latest, brilliant Ask a Ninja Special Delivery 4: Net Neutrality.

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View all Notes.
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