Procedures used to create models in Autodesk Maya. Conventions used to describe Maya procedures are as follows: "Bold": denotes a menu set, "Regular>" denotes a menu bar selection, and "'Italics'" denotes a dialog box setting.
Creating NURBS models in Autodesk Maya |
|
Task |
Procedure |
Divide a bilaterally symmetrical mesh along its mid-sagittal plane and remove one half. |
Polygons: Edit mesh>Cut Faces tool>Options; "Delete cut faces"). |
Mapping landmarks onto the 3D surface |
|
Create a UV map |
Polygons: Create UVs>Automatic Mapping; right-drag> "Object Mode" to return to object mode). |
Use the 3D Paint tool to mark landmarks and contours on the mesh |
Rendering: Texturing>3D Paint Tool>Options Tool Settings>File Textures>Attribute to paint>Color; File Textures>Assign/Edit Textures>"Assign/Edit Textures" Tool Settings>Flood>Color: "white"; Flood> "Flood Paint" Tool Settings>Color>Color: "blue" Adjust brush size (Tool Settings>Brush>Radius [U]) |
Creating contour curves |
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Make mesh "Live": |
Modify>Make Live |
Create NURBS curves using the Edit Points Curve Tool |
Create>EP Curve Tool>Options; degree setting: "3 Cubic"; knot spacing: "Chord length" |
Lofting to create NURBS shapes |
|
Select all curves one by one moving circumferentially around the vertebral element |
Toolbar>Select tool; Shift-click. (Note: although any curve may be selected first, it is important to select the curves sequentially moving around the surface of the template mesh.) |
Loft curves to create a NURBS surface |
(Surfaces: Surfaces>Loft>Options) using the following settings: Parameterization (controls how the interpolation is handled and whether the surface will be a closed loop): "Chord length"; "Auto reverse"; "Close"; Surface degree (the degree of the polynomials used to calculate the surface): "Cubic"; Output geometry (type of geometry created): "NURBS". All other settings were left at defaults (Figure 6). |
Adjustments and extrapolation of missing surfaces. |
|
Slide knots along the surface of the template mesh |
Select curve, right-click and drag to select "Edit points"; select Edit point with Move tool and click and drag on the center of the Move manipulator (Figure 7). |
Adjusted knots without snapping to mesh |
Same as above, but drag arrows of Move tool rather than center. |
Create closed facets |
|
Duplicate edge curve |
Surfaces: Edit curves> Duplicate surface curves; click to select open edge |
Duplicate again |
Edit>Duplicate |
Scale one duplicate to a single point |
Modify>Center pivot; Attribute editor: "Scale X: 0", "Scale Y: 0", "Scale Z: 0" |
If necessary, move point to center of the open edge |
Move tool |
Loft new curves |
Shift-click to select, Surfaces>Loft |
Attach facet to NURBS shape |
First select facet, then Shift-click to select NURBS shape (order is important!); Edit NURBS>Attach Surfaces>Options; Attach method: "Blend"; Blend bias: "0," "Insert knot," Insert parameter: "1.0") (Figure 9). |
Mirroring and attaching |
|
Group all elements |
Shift-click to select; Edit>Group |
Mirror |
Edit>Duplicate; scale by a factor of -1 in the X direction (Attribute editor: "Scale X: -1", "Scale Y: 1", "Scale Z: 1") |
Attach halves at mid-line |
Shift-click to select; Surfaces: Edit NURBS>Attach Surfaces>Options: Attach method, "Connect"; Multiple knots, "Remove." (Figure 10) |
Alternative techniques |
|
Create polygonal models |
Create>EP Curve Tool>Options, degree setting: "Linear"; knot spacing: "Chord length"; output geometry: "Polygons" |
Partially automate knot insertion |
Surfaces: Edit Curves>Insert Knots>Options>Insert location: "Between selections." "Multiplicity" setting determines how many knots will be inserted within each span |