Teacher's Choice for Activity Two
Designing Houses and
Getting Ideas
Objective
- to help students see the various factors which architects consider in planning
- a house
Description
Brainstorm with students to think of all the factors that affected what they chose to
wear for school today. Here are some examples:
- day of the week, weekend versus weekday or days with special activities. (i. e. gym)
- function or occasion (for sports, a dance, etc.)
- weather and climate (pouring rain/hot summer day, etc.)
- occasion (formal/informal, audience)
- status or class of wearer tends to influence choice and cost
- fashion: what's cool
- what's clean/mended/available/can be borrowed
- personal preference: what's favourite, comfortable
- budget: what can be spent
- body shape: what looks better/best
- culture: what is legally and socially allowable
Then look at and compare similar factors that affect how an architect plans a house:
- budget (how much money does client want to spend on house)
- shape/format of lot (i.e. body shape)
- culture (often determines style and decor of house as well as how it is laid out on the
lot)
- function: ordinary house, cabin, house with rental suite for revenue generation, house
for extended family
- fashion: i.e. current trends (such as pink stucco, half circle windows, etc.)
- weather and climate (particularly special forces the house might have to withstand)
- availability (clean/mended, etc.) becomes materials easily available with which to
build/decorate
There is an important difference to note, however, and that is the issue of permanence.
As one architect stated, a building doesn't go away. Clothes wear out or are easily
replaced as fashions change. Similarly, with different tastes in music, you don't have to
listen to what you don't like. But a poorly-designed building may be around for a hundred
years. The issue of permanence does impose different considerations.
Just think, if you
had to choose one set of clothes for the rest of your life, what would it be?
Besides the factors listed above, architects also look at the functional relationship
of space -- that means locating the kitchen and dining room conveniently near to each
other, having bathrooms attached or close to bedrooms, looking at the proximity of
the family room to the kitchen and to the outside.
Architects also consider orientation -- how to place a house on a lot or place the
rooms inside the house to take advantage of light and view. In discussions with the
client, architects also look at the interior arrangement of rooms, planning
either a formal or informal layout.
Architects must consider technical factors such as seismic stability in earthquake
zones, climate, and geographic factors. For example, many houses built near the area of
Los Angeles must consider factors such as brushfires, mudslides and earthquakes. A good
architect will position a house on a lot for the least threat of mudslide, suggest
materials and landscaping that are fire-resistant, and consider the latest technology and
proved building techniques for seismic safety.
Design a House
Designing a house is often a compromise or balance between the general requirements of
housing (protection from the elements, safety, etc.), the architectural features discussed
above and the client's personal preferences. Set the scene for this activity by giving
students this challenge:
Assume you are an architect and your new client has just walked into your
office. It's a mouse! Your challenge is to design a mouse house. You already know that a
basic mouse house has a sleeping chamber, a place for storing cheese, a main exit, and an
escape exit. You also know this house is generally at ground level and must provide
protection from cats, etc. Working with a partner architect, decide what other information
you will need to find out from your client and make decisions about. Then design the
ultimate mouse house and present it to your client and the class. Be prepared to
explain why you chose various design features.
Materials Needed
- paper
- markers for "design a house" activity
|